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Workcycle

Ringkasan Singkat Isi Video 👨‍💻

  • Setting up the Character: The tutorial begins with importing a character into Adobe After Effects. The character's composition and layer sizes are adjusted.

  • Rigging the Character: The instructor explains the concept of parenting and child relationships for rigging. It's essential to determine which parts of the character are connected, like the eyes with the head and arms with the body.

  • Positioning Puppet Pins: Puppet pins are used to control the character's limbs and body. Puppet starch pins are added to make certain parts more rigid for smoother bending during animation.

  • Creating the Walk Cycle: The walk cycle is divided into specific poses, including contact, passing, and up/down positions for both the body and legs. These keyframes are placed at appropriate intervals in the timeline.

  • Animating the Hands: The hands are animated by creating keyframes for positions and using the Easy Ease function to make the animation smoother.

  • Adding Follow-Through: Follow-through animation is applied to the limbs to make them move more naturally, such as making the character's hand and head follow the body's motion.

  • Animating the Eyes: The eyes are animated to blink using keyframes for opening and closing, creating a natural blinking motion. This animation is looped for the desired duration.

  • Creating Background and Blur: A background is imported, and an adjustment layer is added to apply a fast box blur effect to simulate depth. Mask feathering is used to control the blur transition.

  • Export and Preview: The animation is looped for a continuous walk cycle, and the final result is demonstrated.